


- Conceptualising, designing and building levels using the Minecraft toolkit for Xbox one and 360, PlayStation 3, 4 and vita and the Wii U.
- Working in a multi-disciplinary team, taking guidance from the lead designer and other seniors to recreate the fallout world in Minecraft.
- Solving problems, organising and fulfilling tasks within the level design process. Taking charge of specific areas developing the level with the use of complementary textures and colours, whilst also incorporating good use of layout and player flow.
- QA for overall level – making sure players can’t exit or get stuck in the map, finding and reporting bugs.
- Created and designed large areas and features within the Minecraft tutorial world for the Holiday Update.
- Working in a team of designers and artists towards a deadline.
- QA – finding and reporting bugs.
- Created and designed 3 Fallout battle maps for the Minecraft battle mini-game including Capitol, Libertalia and the map I took most ownership on -Atomics Galleria.
- Working in a team building and creating Atomics Galleria (a location within the Fallout world) and converting it into a multiplayer battle map.
- Adapted a play area into a competitive balanced battle map adding and removing elements within the environment such as walls, walkways, jumping blocks, ladders, traps and various other structures to create a fulfilling experience.
- Designed and implemented battle map features such as colour coding, spawn points, chest placement, traps and intractable environmental features (buttons, bombs, light switches, trip wires and archer towers).
- Solving problems within the level design process such as creating 2 versions of the map for small and large groups of players.
- QA for all maps – playtesting, finding and reporting bugs.

- Helped design and create glide maps for the Minecraft Mini-game Glide including – Cavern, Dragon, Kraken and Yeti the map I took most ownership on.
- Flying racing map design on paper and built-in game using the Minecraft toolkit.
- Designed and implemented racing route features and different elements within each map in line with the theme – ring placement, easy, medium and hard routes, shortcuts, thermal and speed boost placement.
- QA for all maps – playtesting, finding and reporting bugs.

- Helped design and create areas from the Adventure Time universe within Minecraft for the mash-up pack with The Candy Kingdom being my main focus.
- Level design using spatial awareness and complimenting textures to create a fun and realistic representation of the original IP.
- QA for all maps – playtesting, finding and reporting bugs.














